Annexes ******** .. _table-printing: Annex A: More on table printing ================================ When asserting tables equality, by default, the table content is printed in case of failures. LuaUnit tries to print tables in a readable format. It is possible to always display the table id along with the content, by setting a module parameter PRINT_TABLE_REF_IN_ERROR_MSG . This helps identifying tables: .. code-block:: lua local lu = require('luaunit') local t1 = {1,2,3} -- normally, t1 is dispalyed as: "{1,2,3}" -- if setting this: lu.PRINT_TABLE_REF_IN_ERROR_MSG = true -- display of table t1 becomes: " {1,2,3}" .. Note :: table loops When displaying table content, it is possible to encounter loops, if for example two table references eachother. In such cases, LuaUnit display the full table content once, along with the table id, and displays only the table id for the looping reference. **Example:** displaying a table with reference loop .. code-block:: lua local t1 = {} local t2 = {} t1.t2 = t2 t1.a = {1,2,3} t2.t1 = t1 -- when displaying table t1: -- table t1 inside t2 is only displayed by its id because t1 is already being displayed -- table t2 is displayed along with its id because it is part of a loop. -- t1: " { a={1,2,3}, t2= {t1=} }" .. _comparing-table-keys-table: Annex B: Comparing tables with keys of type table ================================================== There are a few programs out there which use tables as keys for other tables. How to compare such tables is delicate. A small code block is worth a thousand pictures : .. code-block:: lua local lu = require('luaunit') -- let's define two tables t1 = { 1, 2 } t2 = { 1, 2 } lu.assertEquals( t1, t2 ) -- succeeds -- let's define three tables, with the two above tables as keys t3 = { t1='a' } t4 = { t2='a' } t5 = { t2='a' } The difference between t3 and t4 is that they both reference a key with different table references but identical table content. LuaUnit chooses to treat this as two different keys, so t3 and t4 are not considered equal. .. code-block:: lua lu.assertEquals( t3, t4 ) -- fails If using the same table as key, they are now considered equal: .. code-block:: lua lu.assertEquals( t4, t5 ) -- fails .. _Source_code_example: Annex C: Source code of example ================================= Source code of the example used in the :ref:`getting-started` section .. code-block:: lua -- -- The examples described in the documentation are below. -- lu = require('luaunit') function add(v1,v2) -- add positive numbers -- return 0 if any of the numbers are 0 -- error if any of the two numbers are negative if v1 < 0 or v2 < 0 then error('Can only add positive or null numbers, received '..v1..' and '..v2) end if v1 == 0 or v2 == 0 then return 0 end return v1+v2 end function adder(v) -- return a function that adds v to its argument using add function closure( x ) return x+v end return closure end function div(v1,v2) -- divide positive numbers -- return 0 if any of the numbers are 0 -- error if any of the two numbers are negative if v1 < 0 or v2 < 0 then error('Can only divide positive or null numbers, received '..v1..' and '..v2) end if v1 == 0 or v2 == 0 then return 0 end return v1/v2 end TestAdd = {} function TestAdd:testAddPositive() lu.assertEquals(add(1,1),2) end function TestAdd:testAddZero() lu.assertEquals(add(1,0),0) lu.assertEquals(add(0,5),0) lu.assertEquals(add(0,0),0) end function TestAdd:testAddError() lu.assertErrorMsgContains('Can only add positive or null numbers, received 2 and -3', add, 2, -3) end function TestAdd:testAdder() f = adder(3) lu.assertIsFunction( f ) lu.assertEquals( f(2), 5 ) end -- end of table TestAdd TestDiv = {} function TestDiv:testDivPositive() lu.assertEquals(div(4,2),2) end function TestDiv:testDivZero() lu.assertEquals(div(4,0),0) lu.assertEquals(div(0,5),0) lu.assertEquals(div(0,0),0) end function TestDiv:testDivError() lu.assertErrorMsgContains('Can only divide positive or null numbers, received 2 and -3', div, 2, -3) end -- end of table TestDiv --[[ -- -- Uncomment this section to see how failures are displayed -- TestWithFailures = {} -- two failing tests function TestWithFailures:testFail1() lu.assertEquals( "toto", "titi") end function TestWithFailures:testFail2() local a=1 local b='toto' local c = a + b -- oops, can not add string and numbers return c end -- end of table TestWithFailures ]] --[[ TestLogger = {} function TestLogger:setUp() -- define the fname to use for logging self.fname = 'mytmplog.log' -- make sure the file does not already exists os.remove(self.fname) end function TestLogger:testLoggerCreatesFile() initLog(self.fname) log('toto') f = io.open(self.fname, 'r') lu.assertNotNil( f ) f:close() end function TestLogger:tearDown() self.fname = 'mytmplog.log' -- cleanup our log file after all tests os.remove(self.fname) end -- end of table TestLogger ]] os.exit(lu.LuaUnit.run()) Annex D: BSD License ==================== This software is distributed under the BSD License. Copyright (c) 2005-2018, Philippe Fremy All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 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