Reference documentation *********************** Index and Search page =========================== * :ref:`genindex` * :ref:`search` .. _command-line-options: Command-line options ==================== Usage: lua [options] [testname1 [testname2] ...] **Test names** When no test names are supplied, all tests are collected. The syntax for supplying test names can be either: name of the function, name of the table or [name of the table].[name of the function]. Only the supplied tests will be executed. Selecting tests with --pattern and --exclude is usually more flexible. See :ref:`flexible-test-selection` **Options** --output, -o FORMAT Set output format to FORMAT. Possible values: text, tap, junit, nil . See :ref:`output-formats` --name, -n FILENAME For junit format only, mandatory name of xml file. Ignored for other formats. --pattern, -p PATTERN Execute all test names matching the Lua PATTERN. May be repeated to include severals patterns. See :ref:`flexible-test-selection` --exclude, -x PATTERN Exclude all test names matching the Lua PATTERN. May be repeated to exclude severals patterns. See :ref:`flexible-test-selection` --test-prefix, -t prefix Prefix for detecting test tables or functions. See :ref:`test-naming` --test-suffix, -T suffix Suffix for detecting test tables or functions. See :ref:`test-naming` --method-prefix, -m prefix Prefix for test methods. See :ref:`test-naming` --repeat, -r NUM Repeat all tests NUM times, e.g. to trigger the JIT. See :ref:`other-options` --shuffle, -s Shuffle tests before running them. See :ref:`other-options` --error, -e Stop on first error. See :ref:`other-options` --failure, -f Stop on first failure or error. See :ref:`other-options` --verbose, -v Increase verbosity --quiet, -q Set verbosity to minimum --help, -h Print help --version Version information of LuaUnit .. _output-formats: Output formats ---------------------- Choose the output format with the syntax ``-o FORMAT`` or ``--output FORMAT`` or the environment variable ``LUAUNIT_OUTPUT``. Formats available: * ``text``: the default output format of LuaUnit * ``tap``: output compatible with the `Test Anything Protocol`_ * ``junit``: output compatible with the *JUnit XML* format (used by many CI platforms). The XML is written to the file provided with the ``--name`` or ``-n`` option or the environment variable ``LUAUNIT_JUNIT_FNAME``. * ``nil``: no output at all .. _Test Anything Protocol: http://testanything.org/ For more information on each format, see :ref:`output-formats-details` .. _other-options: Other options -------------- **Stopping on first error or failure** If ``--failure`` or ``-f`` is passed as an option, LuaUnit will stop on the first failure or error and display the test results. If ``--error`` or ``-e`` is passed as an option, LuaUnit will stop on the first error (but continue on failures). **Randomize test order** If ``--shuffle`` or ``-s`` is passed as an option, LuaUnit will execute tests in random order. The randomisation works on all test functions and methods. As a consequence test methods of a given class may be splitted into multiple location, generating several test class creation and destruction. **Repeat test** When using luajit, the just-in-time compiler will kick in only after a given function has been executed a sufficient number of times. To make sure that the JIT is not introducing any bug, LuaUnit provides a way to repeat a test may times, with ``--repeat`` or ``-r`` followed by a number. .. _flexible-test-selection: Flexible test selection ------------------------- LuaUnit provides very flexible way to select which tests to execute. We will illustrate this with several examples. In the examples, we use a test suite composed of the following test funcions:: -- class: TestAdd TestAdd.testAddError TestAdd.testAddPositive TestAdd.testAddZero TestAdd.testAdder -- class: TestDiv TestDiv.testDivError TestDiv.testDivPositive TestDiv.testDivZero With ``--pattern`` or ``-p``, you can provide a lua pattern and only the tests that contain the pattern will actually be run. Example:: -- Run all tests of zero testing and error testing -- by using the magic character . $ lua mytest_suite.lua -v -p Err.r -p Z.ro Started on 02/19/17 22:29:45 TestAdd.testAddError ... Ok TestAdd.testAddZero ... Ok TestDiv.testDivError ... Ok TestDiv.testDivZero ... Ok ========================================================= Ran 4 tests in 0.004 seconds, 4 successes, 0 failures, 3 non-selected OK The number of tests ignored by the selection is printed, along with the test result. The tests *TestAdd.testAdder testAdd.testPositive and testDiv.testDivPositive* have been correctly ignored. The pattern can be any lua pattern. Be sure to exclude all magic characters with % (like ``-+?*``) and protect your pattern from the shell interpretation by putting it in quotes. With ``--exclude`` or ``-x``, you can provide a lua pattern of tests which should be excluded from execution. Example:: -- Run all tests except zero testing and except error testing $ lua mytest_suite.lua -v -x Error -x Zero Started on 02/19/17 22:29:45 TestAdd.testAddPositive ... Ok TestAdd.testAdder ... Ok TestDiv.testDivPositive ... Ok ========================================================= Ran 3 tests in 0.003 seconds, 3 successes, 0 failures, 4 non-selected OK You can also combine test selection and test exclusion. The rules are the following: * if the first argument encountered is a inclusion pattern, the list of tests start empty * if the first argument encountered is an exclusion pattern, the list of tests start with all tests of the suite * each subsequent inclusion pattern will add new tests to the list * each subsequent exclusion pattern will remove test from the list * the final list is the list of tests executed In pure logic term, inclusion is the equivalent of ``or match(pattern)`` and exclusion is ``and not match(pattern)`` . Let's look at some practical examples:: -- Add all tests which include the word Add -- except the test Adder -- and also include the Zero tests $ lua my_test_suite.lua -v --pattern Add --exclude Adder --pattern Zero Started on 02/19/17 22:29:45 TestAdd.testAddError ... Ok TestAdd.testAddPositive ... Ok TestAdd.testAddZero ... Ok TestDiv.testDivZero ... Ok ========================================================= Ran 4 tests in 0.003 seconds, 4 successes, 0 failures, 3 non-selected OK .. _test-naming: Test naming -------------- The most common way to define tests is to create functions whose name starts with *test* or *Test* and/or tables that start with *test* or *Test* and contain functions whose name starts with *test* or *Test*. LuaUnit will automatically detect these functions as tests and execute them. However, if you have a different convention, it is possible to make adjustments to this process: * with the command-line option ``--test-prefix`` or ``-t``, you can ask LuaUnit to consider as tests only functions or tables that start with a specific prefix. * with the command-line option ``--test-suffix`` or ``-T``, you can ask LuaUnit to consider as tests only functions or tables that end with a specific suffix * with the command-line option ``--method-prefix`` or ``-m``, you can ask LuaUnit to consider as test methods only functions that start with a specific prefix. Test prefix and suffix can be used together, the list of collected tests will be the union of that either start with the given prefix or end with the given suffix. The test prefix, test suffix and method prefix can also be set on the LuaUnit runner object, with the attributes ``testPrefix`` and ``testSuffix``. The method prefix can be set with the attribute ``methodPrefix``. See :ref:`LuaUnit-runner-object` for more details. .. _LuaUnit-runner-object: LuaUnit runner object ======================= The various options set on the command-line can be overridden by creating a LuaUnit runner explicitely and calling specific functions on it. .. lua:class:: LuaUnit .. lua:staticmethod:: LuaUnit.new() The execution of a LuaUnit test suite is controlled through a runner object. This object is created with `LuaUnit.new()` . .. code-block:: lua lu = require('luaunit') runner = lu.LuaUnit.new() -- use the runner object... runner.runSuite() .. lua:method:: setVerbosity( verbosity ) Set the verbosity of the runner. The value is an integer ranging from lu.VERBOSITY_QUIET to lu.VERBOSITY_VERBOSE . .. lua:method:: setQuitOnError( quitOnError ) Set the quit-on-first-error behavior, like the command-line `--xx`. The argument is a boolean value. .. lua:method:: setQuitOnFailure( quitOnFailure ) Set the quit-on-first-failure-or-error behavior, like the command-line `--xx`. The argument is a boolean value. .. lua:method:: setRepeat( repeatNumber ) Set the number of times a test function is executed, like the command-line `-xx`. The argument is an integer. .. lua:method:: setShuffle( shuffle ) Set whether the test are run in randomized, like the command-line `--shuffle`. The argument is a boolean value. .. lua:method:: setOutputType(type [, junit_fname]) Set the output type of the test suite. See :ref:`output-formats` for possible values. When setting the format `junit`, it is mandatory to set the filename receiving the xml output. This can be done by passing it as second argument of this function. .. lua:attribute:: testPrefix Prefix used for detecting test tables or functions. Default value is *test*. See :ref:`test-naming` for more details. .. lua:attribute:: testSuffix Suffix used for detecting test tables or functions. Default value is *nil*. See :ref:`test-naming` for more details. .. lua:attribute:: methodPrefix Prefix used for detecting test methods. Default value is *test*. See :ref:`test-naming` for more details. .. lua:method:: runSuite( [arguments] ) This function runs the test suite. **Arguments** If no arguments are supplied, it parses the command-line arguments of the script and interpret them. If arguments are supplied to the function, they are parsed as the command-line. It uses the same syntax. Test names may be supplied in arguments, to execute only these specific tests. Note that when explicit names are provided LuaUnit does not require the test names to necessarily start with *test*. If no test names were supplied, a general test collection process is done and the resulting tests are executed. **Return value** It returns the number of failures and errors. On success 0 is returned, making is suitable for an exit code. .. code-block:: lua lu = require('luaunit') runner = lu.LuaUnit.new() os.exit(runner.runSuite()) **Example of using pattern to select tests:** .. code-block:: lua lu = require('luaunit') runner = lu.LuaUnit.new() -- execute tests matching the 'withXY' pattern os.exit(runner.runSuite('--pattern', 'withXY') **Example of explicitly selecting tests:** .. code-block:: lua lu = require('luaunit') runner = lu.LuaUnit.new() os.exit(runner.runSuite('testABC', 'testDEF')) .. lua:staticmethod:: run( [arguments] ) This function may be called directly from the LuaUnit table. It will create internally a LuaUnit runner and pass all arguments to it. Arguments and return value is the same as :lua:meth:`LuaUnit.runSuite()` Example: .. code-block:: lua -- execute tests matching the 'withXY' pattern os.exit(lu.LuaUnit.run('--pattern', 'withXY')) .. lua:method:: runSuiteByInstances( listOfNameAndInstances, [arguments] ) This function runs test without performing the global test collection process on the global namespace, the test are explicitely provided as argument, along with their names. Arguments are handled the same way as in :lua:meth`runner:runSuite()`, in particular, if no arguments are supplied, the function will parse the script command-line. Input is provided as a list of *{ name, test_instance }* where *test_instance* can either be a function or a table containing test functions starting with the prefix *test*. **Example of using runSuiteByInstances** .. code-block:: lua lu = require('luaunit') runner = lu.LuaUnit.new() os.exit(runner.runSuiteByInstances( {'mySpecialTest1', mySpecialTest1}, {'mySpecialTest2', mySpecialTest2} } ) Skipping and ending test ========================== LuaUnit allows to force test ending in several ways. Test skipping ----------------- .. lua:function:: skip( message ) Stops the ongoing test and mark it as skipped with the given message. This can be used to deactivate a given test. .. lua:function:: skipIf( condition, message ) If the condition *condition* evaluates to *true*, stops the ongoing test and mark it as skipped with the given message. Else, continue the test execution normally. The expected usage is to call the function at the beginning of the test to verify if the conditions are met for executing such tests. .. lua:function:: runOnlyIf( condition, message ) If condition evaluates to *false*, stops the ongoing test and mark it as skipped with the given message. This is the opposite behavior of :lua:func:`skipIf()` . The expected usage is to call the function at the beginning of the test to verify if the conditions are met for executing such tests. Number of skipped tests, if any, are reported at the end of the execution. Force test failing ------------------ .. lua:function:: fail( message ) Stops the ongoing test and mark it as failed with the given message. .. lua:function:: failIf( condition, message ) If the condition *condition* evaluates to *true*, stops the ongoing test and mark it as failed with the given message. Else, continue the test execution normally. Force test success ------------------- .. lua:function:: success() Stops the ongoing test and mark it as successful. .. lua:function:: successIf( condition ) If the condition *condition* evaluates to *true*, stops the ongoing test and mark it as successful. Else, continue the test execution normally. .. _output-formats-details: Output formats details ======================= To demonstrate the different output formats, we will take the example of the :ref:`getting-started` section and add the following two failing cases: .. code-block:: lua TestWithFailures = {} -- two failing tests function TestWithFailures:testFail1() local a="toto" local b="titi" lu.assertEquals( a, b ) --oops, two values are not equal end function TestWithFailures:testFail2() local a=1 local b='toto' local c = a + b --oops, can not add string and numbers return c end Text format ------------ By default, LuaUnit uses the output format TEXT, with minimum verbosity:: $ lua my_test_suite.lua .......FE Failed tests: ------------- 1) TestWithFailures.testFail1 doc\my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" stack traceback: doc\my_test_suite_with_failures.lua:79: in function 'TestWithFailures.testFail1' 2) TestWithFailures.testFail2 doc\my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) stack traceback: [C]: in function 'xpcall' Ran 9 tests in 0.001 seconds, 7 successes, 1 failure, 1 error This format is heavily inspired by python unit-test library. One character is printed for every test executed, a dot for a successful test, a **F** for a test with failure and a **E** for a test with an error. At the end of the test suite execution, the details of the failures or errors are given, with an informative message and a full stack trace. The last line sums up the number of test executed, successful, failed, in error and not selected if any. When all tests are successful, a line with just OK is added:: $ lua doc\my_test_suite.lua ....... Ran 7 tests in 0.002 seconds, 7 successes, 0 failures OK The text format is also available as a more verbose version, by adding the ``--verbose`` flag:: $ lua doc\my_test_suite_with_failures.lua --verbose Started on 02/20/17 21:47:21 TestAdd.testAddError ... Ok TestAdd.testAddPositive ... Ok TestAdd.testAddZero ... Ok TestAdd.testAdder ... Ok TestDiv.testDivError ... Ok TestDiv.testDivPositive ... Ok TestDiv.testDivZero ... Ok TestWithFailures.testFail1 ... FAIL doc\my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" TestWithFailures.testFail2 ... ERROR doc\my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) ========================================================= Failed tests: ------------- 1) TestWithFailures.testFail1 doc\my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" stack traceback: doc\my_test_suite_with_failures.lua:79: in function 'TestWithFailures.testFail1' 2) TestWithFailures.testFail2 doc\my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) stack traceback: [C]: in function 'xpcall' Ran 9 tests in 0.008 seconds, 7 successes, 1 failure, 1 error In this format, you get: * a first line with date-time at which the test was started * one line per test executed * the test line is ended by **Ok**, **FAIL**, or **ERROR** in case the test is not successful * a summary of the failed tests with all details, like in the compact version. This format is usually interesting if some tests print debug output, to match the output to the test. JUNIT format ------------ The Junit XML format was introduced by the `Java testing framework JUnit`_ and has been then used by many continuous integration platform as an interoperability format between test suites and the platform. .. _Java testing framework JUnit: http://junit.org/junit4/ To output in the JUnit XML format, you use the format junit with ``--output junit`` and specify the XML filename with ``--name `` . On the standard output, LuaUnit will print information about the test progress in a simple format. Let's see with a simple example:: $ lua my_test_suite_with_failures.lua -o junit -n toto.xml # XML output to toto.xml # Started on 02/24/17 09:54:59 # Starting class: TestAdd # Starting test: TestAdd.testAddError # Starting test: TestAdd.testAddPositive # Starting test: TestAdd.testAddZero # Starting test: TestAdd.testAdder # Starting class: TestDiv # Starting test: TestDiv.testDivError # Starting test: TestDiv.testDivPositive # Starting test: TestDiv.testDivZero # Starting class: TestWithFailures # Starting test: TestWithFailures.testFail1 # Failure: doc/my_test_suite_with_failures.lua:79: expected: "titi" # actual: "toto" # Starting test: TestWithFailures.testFail2 # Error: doc/my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) # Ran 9 tests in 0.007 seconds, 7 successes, 1 failure, 1 error On the standard output, you will see the date-time, the name of the XML file, one line for each test started, a summary of the failure or errors when they occurs and the usual one line summary of the test execution: number of tests run, successful, failed, in error and number of non selected tests if any. The XML file generated by this execution is the following:: As you can see, the XML file is quite rich in terms of information. The verbosity level has no effect on junit output, all verbosity give the same output. Slight inconsistencies exist in the exact XML format in the different continuous integration suites. LuaUnit provides a compatible output which is validated against `Jenkins/Hudson schema`_ . If you ever find an problem in the XML formats, please report a bug to us, more testing is always welcome. .. _Jenkins/Hudson schema: https://github.com/bluebird75/luaunit/blob/LUAUNIT_V3_2_1/junitxml/junit-jenkins.xsd TAP format ---------- The `TAP format`_ for test results has been around since 1988. LuaUnit produces TAP reports compatible with version 12 of the specification. .. _`TAP format`: https://testanything.org/ Example with minimal verbosiy:: $ lua my_test_suite_with_failures.lua -o tap --quiet 1..9 # Started on 02/24/17 22:09:31 # Starting class: TestAdd ok 1 TestAdd.testAddError ok 2 TestAdd.testAddPositive ok 3 TestAdd.testAddZero ok 4 TestAdd.testAdder # Starting class: TestDiv ok 5 TestDiv.testDivError ok 6 TestDiv.testDivPositive ok 7 TestDiv.testDivZero # Starting class: TestWithFailures not ok 8 TestWithFailures.testFail1 not ok 9 TestWithFailures.testFail2 # Ran 9 tests in 0.003 seconds, 7 successes, 1 failure, 1 error With minimal verbosity, you have one line for each test run, with the status of the test, and one comment line when starting the test suite, when starting a new class or when finishing the test. Example with default verbosiy:: $ lua my_test_suite_with_failures.lua -o tap 1..9 # Started on 02/24/17 22:09:31 # Starting class: TestAdd ok 1 TestAdd.testAddError ok 2 TestAdd.testAddPositive ok 3 TestAdd.testAddZero ok 4 TestAdd.testAdder # Starting class: TestDiv ok 5 TestDiv.testDivError ok 6 TestDiv.testDivPositive ok 7 TestDiv.testDivZero # Starting class: TestWithFailures not ok 8 TestWithFailures.testFail1 doc/my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" not ok 9 TestWithFailures.testFail2 doc/my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) # Ran 9 tests in 0.005 seconds, 7 successes, 1 failure, 1 error In the default mode, the failure or error message is displayed in the failing test diagnostic part. Example with full verbosiy:: $ lua my_test_suite_with_failures.lua -o tap --verbose 1..9 # Started on 02/24/17 22:09:31 # Starting class: TestAdd ok 1 TestAdd.testAddError ok 2 TestAdd.testAddPositive ok 3 TestAdd.testAddZero ok 4 TestAdd.testAdder # Starting class: TestDiv ok 5 TestDiv.testDivError ok 6 TestDiv.testDivPositive ok 7 TestDiv.testDivZero # Starting class: TestWithFailures not ok 8 TestWithFailures.testFail1 doc/my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" stack traceback: doc/my_test_suite_with_failures.lua:79: in function 'TestWithFailures.testFail1' not ok 9 TestWithFailures.testFail2 doc/my_test_suite_with_failures.lua:85: attempt to perform arithmetic on local 'b' (a string value) stack traceback: [C]: in function 'xpcall' # Ran 9 tests in 0.007 seconds, 7 successes, 1 failure, 1 error With maximum verbosity, the stack trace is also displayed in the test diagnostic. NIL format ---------- With the nil format output, absolutely nothing is displayed while running the tests. Only the exit code of the command can tell whether the test was successful or not:: $ lua my_test_suite_with_failures.lua -o nil --verbose $ This mode is used by LuaUnit for its internal validation. Test collection and execution process ====================================== Test collection ------------------- The test collection and execution process is the following: * If a list of tests is specified on the command-line or as argument to the *runSuite()* or *runSuiteByInstances()*, this the considered list of tests to run. * If no list of tests is specified, the global namespace *_G* is searched for names starting by *test* or *Test*. All such names are put into the list of tests to run (provided they reference either a function or a table). * All tables are then scanned for table functions starting with *test* or *Test*, which are then added to the list of tests to run * From the list of tests to run, include and exclude patterns are applied * If shuffling is activated, the list is randomized. Else, it is sorted in alphabetical order. This constitutes the final list of tests to run. Test execution ------------------- Each test function is run in a protected call. If any luaunit assertion fails (assertEquals, ...), the test is considered as a failure. If an error is generated during the test execution, the test is marked as in error. Both errors and failures are reported at the end of the execution. When executing a table containing tests, the following methods are also considered: * *setUp()* is called prior to each test execution. Any failure or error during *setUp()* will prevent the test from being executed and will be reported in the test suite. * *tearDown()* is called after each test, even if the *setUp()* or the test failed. Any failure or error during *tearDown()* will be reported in the test suite. Assertions functions ===================== We will now list all assertion functions. For every functions, the failure message tries to be as informative as possible, by displaying the expectation and value that caused the failure. It relies on the :lua:func:`prettystr` for printing nicely formatted values. All function accept an optional extra message which if provided, is printed along with the failure message. .. Note:: see :ref:`table-printing` for more information on how LuaUnit prints tables. .. _equality-assertions: Equality assertions ---------------------- All equality assertions functions take two arguments, in the order *actual value* then *expected value*. Some people are more familiar with the order *expected value* then *actual value*. It is possible to configure LuaUnit to use the opposite order for all equality assertions, by setting up a module variable: .. code-block:: lua lu.ORDER_ACTUAL_EXPECTED=false The order only matters for the message that is displayed in case of failures. It does not influence the test itself. .. lua:function:: assertEquals(actual, expected [, extra_msg] ) **Alias**: *assert_equals()* Assert that two values are equal. This is the most used function for assertion within LuaUnit. The values being compared may be integers, floats, strings, tables, functions or a combination of those. If provided, *extra_msg* is a string which will be printed along with the failure message. When comparing floating point numbers, it is better to use :lua:func:`assertAlmostEquals` which supports a margin for the equality verification. For tables, the comparison supports nested tables and cyclic structures. To be equal, two tables must have the same keys and the value associated with a key must compare equal with assertEquals() (using a recursive algorithm). When displaying the difference between two tables used as lists, LuaUnit performs an analysis of the list content to pinpoint the place where the list actually differs. See the below example: .. code-block:: -- lua test code. Can you spot the difference ? function TestListCompare:test1() local A = { 121221, 122211, 121221, 122211, 121221, 122212, 121212, 122112, 122121, 121212, 122121 } local B = { 121221, 122211, 121221, 122211, 121221, 122212, 121212, 122112, 121221, 121212, 122121 } lu.assertEquals( A, B ) end $ lua test_some_lists_comparison.lua TestListCompare.test1 ... FAIL test/some_lists_comparisons.lua:22: expected: List difference analysis: * lists A (actual) and B (expected) have the same size * lists A and B start differing at index 9 * lists A and B are equal again from index 10 * Common parts: = A[1], B[1]: 121221 = A[2], B[2]: 122211 = A[3], B[3]: 121221 = A[4], B[4]: 122211 = A[5], B[5]: 121221 = A[6], B[6]: 122212 = A[7], B[7]: 121212 = A[8], B[8]: 122112 * Differing parts: - A[9]: 122121 + B[9]: 121221 * Common parts at the end of the lists = A[10], B[10]: 121212 = A[11], B[11]: 122121 .. Note:: see :ref:`comparing-table-keys-table` for information on comparison of tables containing keys of type table. LuaUnit provides other table-related assertions, see :ref:`assert-table` . .. lua:function:: assertNotEquals(actual, expected [, extra_msg]) **Alias**: *assert_not_equals()* Assert that two values are different. The assertion fails if the two values are identical. It behaves exactly like :lua:func:`assertEquals` but checks for the opposite condition. If provided, *extra_msg* is a string which will be printed along with the failure message. Value assertions ---------------------- LuaUnit contains several flavours of true/false assertions, to be used in different contexts. Usually, when asserting for *true* or *false*, you want strict assertions (*nil* should not assert to *false*); *assertTrue()* and *assertFalse()* are the functions for this purpose. In some cases though, you want Lua coercion rules to apply (e.g. value *1* or string *"hello"* yields *true*) and the right functions to use are *assertEvalToTrue()* and *assertEvalToFalse()*. Finally, you have the *assertNotTrue()* and *assertNotFalse()* to verify that a value is anything but the boolean *true* or *false*. The below table sums it up: **True assertion family** ============ ============ =================== ================ Input Value assertTrue() assertEvalToTrue() assertNotTrue() ============ ============ =================== ================ *true* OK OK OK *false* Fail Fail Fail *nil* Fail Fail OK *0* Fail OK OK *1* Fail OK OK *"hello"* Fail OK OK ============ ============ =================== ================ **False assertion family** ============ ================ ============= =================== Input Value assertNotFalse() assertFalse() assertEvalToFalse() ============ ================ ============= =================== *true* Fail Fail Fail *false* OK OK OK *nil* Fail OK OK *0* Fail Fail Fail *1* Fail Fail Fail *"hello"* Fail Fail Fail ============ ================ ============= =================== .. lua:function:: assertEvalToTrue(value [, extra_msg]) **Alias**: *assert_eval_to_true()* Assert that a given value evals to ``true``. Lua coercion rules are applied so that values like ``0``, ``""``, ``1.17`` **succeed** in this assertion. If provided, extra_msg is a string which will be printed along with the failure message. See :lua:func:`assertTrue` for a strict assertion to boolean ``true``. .. lua:function:: assertEvalToFalse(value [, extra_msg]) **Alias**: *assert_eval_to_false()* Assert that a given value eval to ``false``. Lua coercion rules are applied so that ``nil`` and ``false`` **succeed** in this assertion. If provided, extra_msg is a string which will be printed along with the failure message. See :lua:func:`assertFalse` for a strict assertion to boolean ``false``. .. lua:function:: assertTrue(value [, extra_msg]) **Alias**: *assert_true()* Assert that a given value is strictly ``true``. Lua coercion rules do not apply so that values like ``0``, ``""``, ``1.17`` **fail** in this assertion. If provided, extra_msg is a string which will be printed along with the failure message. See :lua:func:`assertEvalToTrue` for an assertion to ``true`` where Lua coercion rules apply. .. lua:function:: assertFalse(value [, extra_msg]) **Alias**: *assert_false()* Assert that a given value is strictly ``false``. Lua coercion rules do not apply so that ``nil`` **fails** in this assertion. If provided, *extra_msg* is a string which will be printed along with the failure message. See :lua:func:`assertEvalToFalse` for an assertion to ``false`` where Lua coertion fules apply. .. lua:function:: assertNil(value [, extra_msg]) **Aliases**: *assert_nil()*, *assertIsNil()*, *assert_is_nil()* Assert that a given value is *nil* . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertNotNil(value [, extra_msg]) **Aliases**: *assert_not_nil()*, *assertNotIsNil()*, *assert_not_is_nil()* Assert that a given value is not *nil* . Lua coercion rules are applied so that values like ``0``, ``""``, ``false`` all validate the assertion. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIs(actual, expected [, extra_msg]) **Alias**: *assert_is()* Assert that two variables are identical. For string, numbers, boolean and for nil, this gives the same result as :lua:func:`assertEquals` . For the other types, identity means that the two variables refer to the same object. If provided, *extra_msg* is a string which will be printed along with the failure message. **Example :** .. code-block:: lua s1='toto' s2='to'..'to' t1={1,2} t2={1,2} v1=nil v2=false lu.assertIs(s1,s1) -- ok lu.assertIs(s1,s2) -- ok lu.assertIs(t1,t1) -- ok lu.assertIs(t1,t2) -- fail lu.assertIs(v1,v2) -- fail .. lua:function:: assertNotIs(actual, expected [, extra_msg]) **Alias**: *assert_not_is()* Assert that two variables are not identical, in the sense that they do not refer to the same value. If provided, *extra_msg* is a string which will be printed along with the failure message. See :lua:func:`assertIs` for more details. String assertions -------------------------- Assertions related to string and patterns. .. lua:function:: assertStrContains( str, sub [, isPattern [, extra_msg ]] ) **Alias**: *assert_str_contains()* Assert that the string *str* contains the substring or pattern *sub*. If provided, *extra_msg* is a string which will be printed along with the failure message. By default, substring is searched in the string. If *isPattern* is provided and is true, *sub* is treated as a pattern which is searched inside the string *str* . .. lua:function:: assertStrIContains( str, sub [, extra_msg] ) **Alias**: *assert_str_icontains()* Assert that the string *str* contains the given substring *sub*, irrespective of the case. If provided, *extra_msg* is a string which will be printed along with the failure message. Note that unlike :lua:func:`assertStrcontains`, you can not search for a pattern. .. lua:function:: assertNotStrContains( str, sub, [isPattern [, extra_msg]] ) **Alias**: *assert_not_str_contains()* Assert that the string *str* does not contain the substring or pattern *sub*. If provided, *extra_msg* is a string which will be printed along with the failure message. By default, the substring is searched in the string. If *isPattern* is provided and is true, *sub* is treated as a pattern which is searched inside the string *str* . .. lua:function:: assertNotStrIContains( str, sub [, extra_msg] ) **Alias**: *assert_not_str_icontains()* Assert that the string *str* does not contain the substring *sub*, irrespective of the case. If provided, *extra_msg* is a string which will be printed along with the failure message. Note that unlike :lua:func:`assertNotStrcontains`, you can not search for a pattern. .. lua:function:: assertStrMatches( str, pattern [, start [, final [, extra_msg ]]] ) **Alias**: *assert_str_matches()* Assert that the string *str* matches the full pattern *pattern*. If *start* and *final* are not provided or are *nil*, the pattern must match the full string, from start to end. The function allows to specify the expected start and end position of the pattern in the string. If provided, *extra_msg* is a string which will be printed along with the failure message. .. _error-assertions: Error assertions -------------------------- Error related assertions, to verify error generation and error messages. .. lua:function:: assertError( func, ...) **Alias**: *assert_error()* Assert that calling functions *func* with the arguments yields an error. If the function does not yield an error, the assertion fails. Note that the error message itself is not checked, which means that this function does not distinguish between the legitimate error that you expect and another error that might be triggered by mistake. The next functions provide a better approach to error testing, by checking explicitly the error message content. .. Note:: When testing LuaUnit, switching from *assertError()* to *assertErrorMsgEquals()* revealed quite a few bugs! .. lua:function:: assertErrorMsgEquals( expectedMsg, func, ... ) **Alias**: *assert_error_msg_equals()* Assert that calling function *func* will generate exactly the given error message. If the function does not yield an error, or if the error message is not identical, the assertion fails. Be careful when using this function that error messages usually contain the file name and line number information of where the error was generated. This is usually inconvenient so we have introduced the :lua:func:`assertErrorMsgContentEquals` . Be sure to check it. .. lua:function:: assertErrorMsgContentEquals( expectedMsg, func, ... ) **Alias**: *assert_error_msg_content_equals()* Assert that calling function *func* will generate exactly the given error message, excluding the file and line information. File and line information may change as your programs evolve so we find this version more convenient than :lua:func:`assertErrorMsgEquals` . .. lua:function:: assertErrorMsgContains( partialMsg, func, ... ) **Alias**: *assert_error_msg_contains()* Assert that calling function *func* will generate an error message containing *partialMsg* . If the function does not yield an error, or if the expected message is not contained in the error message, the assertion fails. .. lua:function:: assertErrorMsgMatches( expectedPattern, func, ... ) **Alias**: *assert_error_msg_matches()* Assert that calling function *func* will generate an error message matching *expectedPattern* . If the function does not yield an error, or if the error message does not match the provided patternm the assertion fails. Note that matching is done from the start to the end of the error message. Be sure to escape magic all magic characters with ``%`` (like ``-+.?*``) . .. _type-assertions: Type assertions -------------------------- The following functions all perform type checking on their argument. If the received value is not of the right type, the failure message will contain the expected type, the received type and the received value to help you identify better the problem. .. lua:function:: assertIsNumber(value [, extra_msg]) **Aliases**: *assertNumber()*, *assert_is_number()*, *assert_number()* Assert that the argument is a number (integer or float). If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsString(value [, extra_msg]) **Aliases**: *assertString()*, *assert_is_string()*, *assert_string()* Assert that the argument is a string. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsTable(value [, extra_msg]) **Aliases**: *assertTable()*, *assert_is_table()*, *assert_table()* Assert that the argument is a table. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsBoolean(value [, extra_msg]) **Aliases**: *assertBoolean()*, *assert_is_boolean()*, *assert_boolean()* Assert that the argument is a boolean. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsNil(value [, extra_msg]) **Aliases**: *assertNil()*, *assert_is_nil()*, *assert_nil()* Assert that the argument is nil. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsFunction(value [, extra_msg]) **Aliases**: *assertFunction()*, *assert_is_function()*, *assert_function()* Assert that the argument is a function. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsUserdata(value [, extra_msg]) **Aliases**: *assertUserdata()*, *assert_is_userdata()*, *assert_userdata()* Assert that the argument is a userdata. If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsCoroutine(value [, extra_msg]) **Aliases**: *assertCoroutine()*, *assert_is_coroutine()*, *assert_coroutine()* Assert that the argument is a coroutine (an object with type *thread* ). If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertIsThread(value [, extra_msg]) **Aliases**: *assertIsThread()*, *assertThread()*, *assert_is_thread()*, *assert_thread()* Same function as :lua:func:`assertIsCoroutine` . Since Lua coroutines have the type thread, it's not clear which name is the clearer, so we provide syntax for both names. If provided, *extra_msg* is a string which will be printed along with the failure message. .. _assert-table: Table assertions -------------------------- .. lua:function:: assertItemsEquals(actual, expected [, extra_msg]) **Alias**: *assert_items_equals()* Assert that two tables contain the same items, irrespective of their keys. If provided, *extra_msg* is a string which will be printed along with the failure message. This function is practical for example if you want to compare two lists but where items are not in the same order: .. code-block:: lua lu.assertItemsEquals( {1,2,3}, {3,2,1} ) -- assertion succeeds .. The comparison is not recursive on the items: if any of the items are tables, they are compared using table equality (like as in :lua:func:`assertEquals` ), where the key matters. .. code-block:: lua lu.assertItemsEquals( {1,{2,3},4}, {4,{3,2,},1} ) -- assertion fails because {2,3} ~= {3,2} .. lua:function:: assertTableContains(table, element [, extra_msg]) **Alias**: *assert_table_contains()* Assert that the table contains at least one key with value `element`. Element may be of any type (including table), the recursive equality algorithm of assertEquals() is used for verifying the presence of the element. If provided, *extra_msg* is a string which will be printed along with the failure message. .. code-block:: lua lu.assertTableContains( {'a', 'b', 'c', 'd'}, 'b' ) -- assertion succeeds lu.assertTableContains( {1, 2, 3, {4} }, {4} } -- assertion succeeds .. lua:function:: assertNotTableContains(table, element [, extra_msg]) **Alias**: *assert_not_table_contains()* Negative version of :lua:func:`assertTableContains` . Assert that the table contains no element with value `element`. Element may be of any type (including table), the recursive equality algorithm of assertEquals() is used for verifying the presence of the element. If provided, *extra_msg* is a string which will be printed along with the failure message. .. code-block:: lua lu.assertNotTableContains( {'a', 'b', 'c', 'd'}, 'e' ) -- assertion succeeds lu.assertNotTableContains( {1, 2, 3, {4} }, {5} } -- assertion succeeds Scientific computing and LuaUnit -------------------------------- LuaUnit is used by the CERN for the MAD-NG program, the forefront of computational physics in the field of particle accelerator design and simulation (See MAD_). Thank to the feedback of a scientific computing developer, LuaUnit has been enhanced with some facilities for scientific applications (see all assertions functions below). .. _MAD: http://mad.web.cern.ch/mad/ The floating point library used by Lua is the one provided by the C compiler which built Lua. It is usually compliant with IEEE-754_ . As such, it can yields results such as *plus infinity*, *minus infinity* or *Not a Number* (NaN). The precision of any calculation performed in Lua is related to the smallest representable floating point value (typically called *EPS*): 2^-52 for 64 bits floats (type double in the C language) and 2^-23 for 32 bits float (type float in C). .. _IEEE-754: https://en.wikipedia.org/wiki/IEEE_754 .. Note :: Lua may be compiled with numbers represented either as 32 bits floats or 64 bits double (as defined by the macro LUA_FLOAT_TYPE in luaconf.h ). LuaUnit has been validated in both these configurations and in particuluar, the epsilon value *EPS* is adjusted accordingly. For more information about performing calculations on computers, please read the reference paper `What Every Computer Scientist Should Know About Floating-Point Arithmetic`_ .. _What Every Computer Scientist Should Know About Floating-Point Arithmetic: https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html If your calculation shall be portable to multiple OS or compilers, you may get different calculation errors depending on the OS/compiler. It is therefore important to verify them on every target. .. _MinusZero: .. Note on minus zero:: If you need to deal with value *minus zero*, be very careful because Lua versions are inconsistent on how they treat the syntax *-0* : it creates either a *plus zero* or a *minus zero* . Multiplying or dividing *0* by *-1* also yields inconsistent results. The reliable way to create the *-0* value is : minusZero = -1 / (1/0) .. _EPS: EPS *constant* ----------------- The machine epsilon, to be used with :lua:func:`assertAlmostEquals` . This is either: * 2^-52 or ~2.22E-16 (with lua number defined as double) * 2^-23 or ~1.19E-07 (with lua number defined as float) .. lua:function:: assertNaN( value [, extra_msg]) **Alias**: *assert_nan()* Assert that a given number is a *NaN* (Not a Number), according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertNotNaN( value [, extra_msg]) **Alias**: *assert_not_nan()* Assert that a given number is NOT a *NaN* (Not a Number), according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertPlusInf( value [, extra_msg]) **Alias**: *assert_plus_inf()* Assert that a given number is *plus infinity*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertMinusInf( value [, extra_msg]) **Alias**: *assert_minus_inf()* Assert that a given number is *minus infinity*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertInf( value [, extra_msg]) **Alias**: *assert_inf()* Assert that a given number is *infinity* (either positive or negative), according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertNotPlusInf( value [, extra_msg]) **Alias**: *assert_not_plus_inf()* Assert that a given number is NOT *plus infinity*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertNotMinusInf( value [, extra_msg]) **Alias**: *assert_not_minus_inf()* Assert that a given number is NOT *minus infinity*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertNotInf( value [, extra_msg]) **Alias**: *assert_not_inf()* Assert that a given number is neither *infinity* nor *minus infinity*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. .. lua:function:: assertPlusZero( value [, extra_msg]) **Alias**: *assert_plus_zero()* Assert that a given number is *+0*, according to the definition of IEEE-754_ . The verification is done by dividing by the provided number and verifying that it yields *infinity* . If provided, *extra_msg* is a string which will be printed along with the failure message. Be careful when dealing with *+0* and *-0*, see note above. .. lua:function:: assertMinusZero( value [, extra_msg]) **Alias**: *assert_minus_zero()* Assert that a given number is *-0*, according to the definition of IEEE-754_ . The verification is done by dividing by the provided number and verifying that it yields *minus infinity* . If provided, *extra_msg* is a string which will be printed along with the failure message. Be careful when dealing with *+0* and *-0*, see MinusZero_ .. lua:function:: assertNotPlusZero( value [, extra_msg]) **Alias**: *assert_not_plus_zero()* Assert that a given number is NOT *+0*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. Be careful when dealing with *+0* and *-0*, see MinusZero_ .. lua:function:: assertNotMinusZero( value [, extra_msg]) **Alias**: *assert_not_minus_zero()* Assert that a given number is NOT *-0*, according to the definition of IEEE-754_ . If provided, *extra_msg* is a string which will be printed along with the failure message. Be careful when dealing with *+0* and *-0*, see MinusZero_ .. lua:function:: assertAlmostEquals( actual, expected [, margin=EPS [, extra_msg]] ) **Alias**: *assert_almost_equals()* Assert that two floating point numbers or tables are equal by the defined margin. If margin is not provided, the machine epsilon *EPS* is used. If provided, *extra_msg* is a string which will be printed along with the failure message. The function accepts either floating point numbers or tables. Complex structures with nested tables are supported. Comparing tables with assertAlmostEquals works just like :lua:func:`assertEquals` with the difference that values are compared with a margin instead of with direct equality. Be careful that depending on the calculation, it might make more sense to measure the absolute error or the relative error (see below): .. lua:function:: assertNotAlmostEquals( actual, expected [, margin=EPS [, extra_msg]] ) **Alias**: *assert_not_almost_equals()* Assert that two floating point numbers are not equal by the defined margin. If margin is not provided, the machine epsilon *EPS* is used. If provided, *extra_msg* is a string which will be printed along with the failure message. Be careful that depending on the calculation, it might make more sense to measure the absolute error or the relative error (see below). **Example of absolute versus relative error** .. code-block:: lua -- convert pi/6 radian to 30 degree pi_div_6_deg_calculated = math.deg(math.pi/6) pi_div_6_deg_expected = 30 -- convert pi/3 radian to 60 degree pi_div_3_deg_calculated = math.deg(math.pi/3) pi_div_3_deg_expected = 60 -- check absolute error: it is not constant print( (pi_div_6_deg_expected - pi_div_6_deg_calculated) / lu.EPS ) -- prints: 16 print( (pi_div_3_deg_expected - pi_div_3_deg_calculated) / lu.EPS ) -- prints: 3 -- The difference between expected value and calculated value is bigger than the machine epsilon, so -- it will fail an assertAlmostEquals with default margin. You could supply a bigger margin, but it is not a -- good solution because the error is not constant and it will be bigger for some calculations than for others. -- A better approach is to use relative error: print( ( (pi_div_6_deg_expected - pi_div_6_deg_calculated) / pi_div_6_deg_expected) / lu.EPS ) -- prints: 0.53333 print( ( (pi_div_3_deg_expected - pi_div_3_deg_calculated) / pi_div_3_deg_expected) / lu.EPS ) -- prints: 0.53333 -- By dividing the error by the expected value, we get a constant error for both calculations, which is less than -- the machine epsilon. This is more reliable and assertAlmostEquals() will succeed with the default margin. -- relative error is constant. Assertion can take the form of: assertAlmostEquals( (pi_div_6_deg_expected - pi_div_6_deg_calculated) / pi_div_6_deg_expected, lu.EPS ) assertAlmostEquals( (pi_div_3_deg_expected - pi_div_3_deg_calculated) / pi_div_3_deg_expected, lu.EPS ) -- or simply (relying on the default margin): assertAlmostEquals( (pi_div_6_deg_expected - pi_div_6_deg_calculated) / pi_div_6_deg_expected) assertAlmostEquals( (pi_div_3_deg_expected - pi_div_3_deg_calculated) / pi_div_3_deg_expected) Pretty printing ---------------- .. lua:function:: prettystr( value ) Converts *value* to a nicely formatted string, whatever the type of the value. It supports in particular tables, nested table and even recursive tables. You can use it in your code to replace calls to *tostring()* . **Example of prettystr()** .. code-block:: > lu = require('luaunit') > t1 = {1,2,3} > t1['toto'] = 'titi' > t1.f = function () end > t1.fa = (1 == 0) > t1.tr = (1 == 1) > print( lu.prettystr(t1) ) {1, 2, 3, f=function: 00635d68, fa=false, toto="titi", tr=true} .. _luaunit-global-asserts: Enabling global or module-level functions ========================================= Versions of LuaUnit before version 3.1 would export all assertions functions to the global namespace. A typical lua test file would look like this: .. code-block:: lua require('luaunit') TestToto = {} --class function TestToto:test1_withFailure() local a = 1 assertEquals( a , 1 ) -- will fail assertEquals( a , 2 ) end [...] However, this is an obsolete practice in Lua. It is now recommended to keep all functions inside the module. Starting from version 3.1 LuaUnit follows this practice and the code should be adapted to look like this: .. code-block:: lua -- the imported module must be stored lu = require('luaunit') TestToto = {} --class function TestToto:test1_withFailure() local a = 1 lu.assertEquals( a , 1 ) -- will fail lu.assertEquals( a , 2 ) end [...] If you prefer the old way, LuaUnit can continue to export assertions functions if you set the following global variable **prior** to importing LuaUnit: .. code-block:: lua -- this works EXPORT_ASSERT_TO_GLOBALS = true require('luaunit') TestToto = {} --class function TestToto:test1_withFailure() local a = 1 assertEquals( a , 1 ) -- will fail assertEquals( a , 2 ) end [...] Variables controlling LuaUnit behavior ========================================= luaunit.ORDER_ACTUAL_EXPECTED ------------------------------ This boolean value defines the order of arguments in assertion functions. For example, in the code `luaunit.assertEquals( a, b )` , LuaUnit will treat by default `a` as a calculated value under test (actual value) and `b` as a reference value aginst which `a` is compared (expected value). This will show up in the error reported for the test: .. code-block:: shell 1) TestWithFailures.testFail1 doc\my_test_suite_with_failures.lua:79: expected: "titi" actual: "toto" If you prefer the opposite convention, i.e having the expected argument as first and actual argument as second, set the *ORDER_ACTUAL_EXPECTED* to *false*. luaunit.PRINT_TABLE_REF_IN_ERROR_MSG ------------------------------------------ This controls whether table references are always printed along with table or not. See :ref:`table-printing` for details. The default is `false`. .. _strip_extra_entries_in_stack_trace: luaunit.STRIP_EXTRA_ENTRIES_IN_STACK_TRACE ------------------------------------------ This controls how many extra entries in a stack-trace are stripped. By default, LuaUnit hides all its internals functions to show only user code in the error stack trace. However, if LuaUnit is used as part of another test framework, and one wants to also hide this global test framework entries, you can increase the number here. The default is *0* . luaunit.VERSION ------------------------------------------ Current version of LuaUnit as a string.